Monday 19 September 2011

Chair, bro

I'm going to start with a chair model, instance that to get some procedural forms going, then add in additional models (like lamps, tables, a chaise maybe) later.

A chair is born! I can probably optimise the number of vertices, since I used edge loops and extrude from a cube to build this. Also, texturing would be nice. But later, later.


I have many chairs!


I have many randomly rotated chairs!


I have many incrementally rotated chairs!


This is pretty much just baby python though, fooling about to a handle on instancing, moving and rotating. Real math will have to arrive soon.

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